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Uknown problem with Ui

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Quote:

Originally Posted by creationofgod (Post 36230)
alright , thank you for the fast reply.

If you can also post the error you get (just type it out or get a screenshot) that would help immensely. Just going by what a number of guildies are having problems with, try disabling Dressing Room if you have it. If that takes care of it, make sure you have the most recent version here on ESOUI.com and try to use it again.

funny sentences and taunt ^^

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Can't say I ever taunt anyone in the game... The only thing I ever do is teabag someone's corpse when they die. Classic.

can't sell icon size

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The "problem" is that every new icon will be added to the inventory "row" at a fixed position.
If you disable IGV you'll see the icon is at a column near the sell price, more to the right of the row.

If the adodn does not know the icon before it needs to be changed in order to recoginze this new icon column now, reduce the size and place it at the inventory "icon" of IGV (which is 1 row in the standard game).

Potionmaker

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Thanks for trying to help. I appreciate it. :)

A LibFilters bug?

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Check Advanced Filters comments please! And get the beta version 1.5.0.5 from there. Pleae test with this verison instead 1.5.0.4, thanks.
1.5.0.5

Is there an AddOn to quickly swap active skills?

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AlphaGear is able to do this + gear swap too.

Help me to improve my AddOn please

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posted in the wrong section, therefore I deleted it.

LUA errors with addons disabled?

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Votan told me the addon error might come from the addon "Circonian's Addon Selector". Somehow the row for each addon int eh scrolllist could be created twice and raise such error messages then.
He provided a possible fix which I've implemented now.
Hope this solves your problems.
Please update Circonian's Addon Selector and be sure to READ THE DESCRIPTION as I've changed the library dependencies: http://www.esoui.com/downloads/info1...nSelector.html
You need to have the libraries installed (as standalone or within another activated addon so they will load properly!).

And enable Votan's addons again :p and check if it works.

LibNotifications error and Gifting

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I just pushed an update. Install it as an addon via minion and the issue should be gone.

Skills Menu Action Bar Bug (AUI)

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This glitch was originally reported in the AUI comments, but there was no response about how to correct it. Apparently, the issue was fixed in the patches for AUI, but even installing those over a fresh install of AUI didn't correct the issue for me.

Using add ons with gamepad mode controller

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They are just not compatible as ZOs named a lot of the files and controls on your UI differently between keyboard and gamepad mode.
Some hooks or changes in the game code aren't possiblw while in the gamepad mode as well.

You could try to use AdvancedDisableControllerUI addon to just change game fights etc. to the gamepad mode and leave the inventory and menus show like the keyboard mode. But even this won't work with many addons, sorry.

some addons wont work

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You know zgwortz, you are somehow right: I do not want to talk about this anymore and want to wipe your discussion simply away. As this is a game and not my job!
It's making me angry you won't simply accept the fact that there is currently no other way to improve this.
You were redirected by many ppl now to talk to ZOs and argue with them, find a better way, do your thing.
I won't stop you there. And I'd be glad if it will be less work then today and functionally for the standard user as well.
I always told you guys you are free to do it your way.
Kee pthe libs within your adons, I'm fine with it.
But libraries are not meant and build to be included in each single piece of code if it is not needed. So I have removed them from my addons to get some benefits (listed in different threads now).
Maybe not a good example but dou you think Microsoft copies the same library files to each piece of code again if they can also work from within System32 directory? This will be only done with files which are changed or "could be missing" on some system32 directories.
-> Maybe Minion will be updated one day to install dependent libs with the addons. Would be cool.

It is you decision to "Not eanble the checkbox" (and maybe the same for many other users who do not want to know what this checkbox does in the back and why it is disabled after a patch).
-> But I also know a very large base of users who want to see behind the scenes and understand what it does. And I also know a lot of players who understood that this way of "security" is not working and who simply enable the checkbox and use their brain to deactivate error message affected addons afterwards. I'm glad these guys are alive because THEY will make the difference with ZOs if they need to decide another way of addon checks (if this will ever happen..). not "your" user base which just disables it and complains about non working/enabled addons afterwards :rolleyes:
It is your decision to "Not break ZOs stupid way of using a version check to tell the standard user that an addon is broken, which isn't at all".
It's your decision to "use this fail of a check" and "wrong try to secure users".

I've accepted your decisions.

But if you do not want to update ALL addon's ##APIVersion: for us each patch where it is not needed...
Maybe you will volunteer to update them all? Or the libraries? Would be cool, thanks.

I guess you need to write your own addons then like you have told us.

But perhaps just talk to ZOs and try to get a better working "protection against old addons" instead of
bringing your dislike against the way it is done now from other games, libraries, projects, documents and addons here to the forums?

hijaked and blanked great addon

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There was only one mistake and someone told him it would work in another way (addon update). Bad luck, like he wrote in the addon's comments.

But the addon description was telling about the "state of the addon" (build for him alone and published as other addons did not provide the features he liked. As other addons provide it now his addon is not needed anymore) since months, I was told.
So one could have noticed and read it if one would check the addon description / changelof before updating it.

Dolgubon Set Crafter UI error DolgubonSetCrafterWindowLeftCraft_Clicked:3:

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Post addon related error messages into the addons comments (or the author's bug panel if it is acticated) at best.
And write in addition when it happens, what you did where and how to reproduce it.

Need help moving bounty panel

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Quote:

Originally Posted by Eldrni (Post 36194)
Perhaps it is ZO_HUDInfamyMeter. I just arrived home, so I'll look that one up.

My apologies for my original post, I had misspelled the object I was trying to access. It's not ZO_BountyPanel, it is ZO_BountyDisplay, as what's defined in the ESO source code. Be that as it may, my addon still fails whenever I try to do something like this:
Code:

originalBountyTop = ZO_BountyDisplay:GetTop()
I'll see if ZO_HUDInfamyMeter fares any better.

Indeed, ZO_HUDInfamyMeter was the winner. Thanks so much Rhyono!

Uknown problem with Ui

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Quote:

Originally Posted by creationofgod (Post 36230)
alright , thank you for the fast reply.

If you can also post the error you get (just type it out or get a screenshot) that would help immensely. Just going by what a number of guildies are having problems with, try disabling Dressing Room if you have it. If that takes care of it, make sure you have the most recent version here on ESOUI.com and try to use it again.

funny sentences and taunt ^^

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Basically, he means "to trigger" someone :D

Not even sure, what is "gentially": genially, genitally or gently... :rolleyes::banana:

LootDrop need an update

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hey guys maybe someone know how to add to this addon ability to also track and show Transmute crystals, Event Tickets?

this addon working good but last update 2 years ago

Quest Map Markers

Harvest Map

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When you change the outdated data settings in HarvestMap, it does not automatically delete all outdated nodes. It will only delete the nodes on the maps you are looking at. It's unintended but you can use this behavior to delete only data on certain maps.

Here is what you can do:
- Make a backup of the HarvestMap*.lua files in the SavedVariables folder. Just in case something goes wrong.
- Travel to Cyrodiil, then go to settings and change the outdated data settings to the current patch. Then hit the apply button.
- Open the map and look at Cyrodiil. The map should be empty because HarvestMap deleted all data older than the current patch on this map.
- Then go back to the settings and revert your outdated data settings (probably game version 1.0).
- Now reload the ui via /reloadui.


After this only the data of the viewed maps (i.e. Cyrodiil) should be deleted. It's important that you are in Cyrodiil when doing this, because when you open the map you will automatically look at your current location. Also remember to revert the outdated data setting, so you don't accidentally delete other areas later on.
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