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UI errors after murkmire

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Quote:

Originally Posted by sirinsidiator (Post 36377)
Have you tried updating your addons? This error has been fixed already.

updated addons and it works now . thx

MiniMap by Fyrakin

AddOns won't work

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Dueydoodah nailed the problem. Fortunately, there's an easy solution.
1. Click on the windows key and start typing "controlled folder access"
2. Open the Controlled Folder Access Settings
3. Click on "Allow an app through controlled folder access"
4. Navigate to you ESO game directory ...\ESO\Launcher\Bethesda.net_Launcher.exe
5. Also add (and I'm pretty sure this is the one that really matters) ...\ESO\The Elder Scrolls Online\game\client\eso64.exe

Start the game and you'll be golden for using addons. Your file structure may be different from mine, but if you allow those two exe files, it should work fine. I also allowed gameconsultant.exe, esorequirementchecker.exe, and ZOCrashReporter.exe for good measure, but the game exe alone should be sufficient.

Thanks for finding the problem Dueydoodah!

PC Keeps Crashing

Harvest Map

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Hi all,

Having a problem with Harvest Map.

All was working well until I updated a few days ago, through Minion.

Since then I get these error messages:

The HarvestMap AddOn was installed incorrectly. The AddOn should be installed as: 'AddOns/HarvestMap/' instead of 'AddOns/AddOns/HarvestMap/'

Followed by :

user:/AddOns/AddOns/HarvestMap/Pins/QuickPins.lua:165: operator / is not supported for nil / number
stack traceback:
user:/AddOns/AddOns/HarvestMap/Pins/QuickPins.lua:165: in function 'QP_WorldMapPins:UpdateSize'
|caaaaaa<Locals> self = tbl, layout = tbl, minSize = 8 </Locals>|r
user:/AddOns/AddOns/HarvestMap/Pins/QuickPins.lua:157: in function 'QP_WorldMapPins:New'
|caaaaaa<Locals> self = tbl, layout = tbl, factory = user:/AddOns/AddOns/HarvestMap/Pins/QuickPins.lua:150, reset = user:/AddOns/AddOns/HarvestMap/Pins/QuickPins.lua:151, pinManager = tbl </Locals>|r
user:/AddOns/AddOns/HarvestMap/Pins/QuickPins.lua:237: in function 'lib:RegisterPinType'
|caaaaaa<Locals> self = tbl, pinType = "HrvstPin1", callback = user:/AddOns/AddOns/HarvestMap/Pins/MapPins.lua:244, layout = tbl </Locals>|r
user:/AddOns/AddOns/HarvestMap/Pins/MapPins.lua:258: in function 'MapPins:RegisterResourcePinTypes'
|caaaaaa<Locals> self = tbl, emptyFunction = user:/AddOns/AddOns/HarvestMap/Pins/MapPins.lua:244, _ = 1, pinTypeId = 1, pinType = "HrvstPin1", layout = tbl </Locals>|r
user:/AddOns/AddOns/HarvestMap/Pins/MapPins.lua:377: in function 'MapPins:Initialize'
|caaaaaa<Locals> self = tbl </Locals>|r
user:/AddOns/AddOns/HarvestMap/HarvestMap.lua:337: in function 'Harvest.OnLoad'
|caaaaaa<Locals> eventCode = 65536, addOnName = "HarvestMap" </Locals>|r


I know it's a wall of text and apologise, but thought it best to put everything in.

I've deleted the addon and downloaded again with same result. I've also deleted and put in manually by-passing Minion.

I know it's not a game breaker, but I've sort of got used to all the pins :)

Any help would be greatly appreciated by this here not so tech savvy guy.

Thanks,

Lozz

Master Merchant doesn't load properly

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Nope, this was changed to the live with the One Tamriel patch years ago already.

Help :o Only one addon is showing up

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Hi! I am kind of new to all of this but i downloaded Minion. Added found the addon file and added ESO to minion. Downloaded a few addons and only one of them is showing up.
I had an issue before with One Drive but i got rid of One Drive and made sure the addon file is in ESO on my hard drive but for some reason none of the addons besides Skyshards is showing up :(

Odd Addon Behavior

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I figured out my issue with the advancedweaponicon issue. It appears a different addon that I have has a new feature I was unaware of that looks identical to the addon I removed. It doesn't even perform the same function but the aesthetic of it is identical so couldn't tell it was something else.

Problems with Wykkyd Toolbar

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:D Found the answer myself ... Click - Hold - Drag ... amazing how simple ... <slaps self in forehead>

Manually installing addons running linux

What is pathway folder title for macOS Mojave?

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It should be in the Documents folder as explained on the wiki.

Gamepadbuddy Error

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It seems to be working fine other than this one particular issuee. And thank you for the advice :)

iView request for update

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It was such a fantastic addon that I got super used to using, and now without it I'm having some frustrations zooming constantly with the slow camera.

I know the life of an addon dev is pretty thankless at the best of times, but would anyone be willing to take this project on? I'm guessing it won't need much work, just a bit to get it functioning with the latest client etc.

Thanks for any assistance!

Link to the addon is here https://www.esoui.com/downloads/info722-iView.html#info

Sullie

Searching for Crouch State Event and Global-Variable

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aaarrrr, realy - is that so easy?

Thanks, I will try it.

Icon and Texture tinting in Addons

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In addition you can use ZO_ColorDef in order to simplify the handling of everything related to colors. Your example would then look like this:
Lua Code:
  1. local myIcon = zo_iconFormatInheritColor(texturePath, textureSize, textureSize)
  2. local MY_COLOR = ZO_ColorDef:New("FF0000")
  3. label:SetText(MY_COLOR:Colorize(myIcon))
There are also a lot of predefined colors used by the game. You can find them in defaultcolordefs.lua.

p.s. in Lua you'd typically use lower_case or camelCase names for regular variables and ALL_CAPS for constants. Only classes or (at least in ESO) functions should use an uppercase letter.

HowTo Close addon Window when another menu was opened

How to remove settings for one addon?

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Hello,

I installed "auto category", and it seems I put a wrong option, now I don't have the options anymore and the addon is not working.

I tryed to remove the "saved variables" with minion, and delete folder, install it again, nothing works, the addon just works with an other account, not my main.

How to do pliz ? :D

LUI: How to remove the default CP / Experience Bar on the top left of the screen?

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Ok, scenes are some kind of layers which can be shown or hidden.
And fragemnts are parts of this layer then, containign the controls like the ZO_PlayerProgressBar.
You can add/remove fragments to/from a scene so the contols of it will/won't show.

This is how te addon manipulated the stanard scene and just added a fragment to show the progress bar.
And this is why you couldn't find the control name as just the fragment was used (which is even the better way in most times as it recognizes other depending controls etc. as well).

Map Pins Time Rift problem

After become vampire all bars of health stamina and magicka become grey

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Just in case: did you try to change the werewolve colors and did it affect the vampire colors as well?
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